In the early stage in the development of my media project, I relied primarily on online media, viz. Google and YouTube, for gathering research on music videos. I used Google to look into the conventions of music videos and to learn about things such as three-point lighting. It was invaluable when I moved on to research the ancillary texts as Google Images was incredibly useful in displaying a vast selection of existing media products from which I could take inspiration and note the technical methods used.
YouTube was hugely useful in the research stage of the project as it allowed me to view an extensive library of actual music videos. This afforded me the opportunity to look for videos of the same genre as my chosen track and note the conventions of that particular genre. I was able to look at the camera techniques, the pace of editing, the choice of colour palette and the mise-en-scene in videos in order to gain awareness of the requirements of an authentic music video.
When moving on to planning the music video, I used Facebook in order to communicate with those involved in the project. I used the site to inform my actor about what we would be doing each day of filming. It was a valuable tool of communication that helped me co-ordinate the production schedule and keep to my timetable. When, fairly late into the development process, I was dealt with the bad luck of my actor no longer being available, it proved an indispensable technology, giving me the ability to sort myself out with a replacement performer. Had I been without Facebook, finding a back-up actor, and, by extension, completing my video, would have been a much more uncertain prospect.
A vital technology in the production of the video was the camera. Having already used the cameras at AS and GCSE, I was competent in the use of the technology and I felt that, in this project, what I was able to get on film was much closer to what I had imagined than in either of those projects. In the previous projects, my lack of complete competence with the technology hindered the realization of what I had envisioned. This time, however, I felt much more comfortable using the camera and saw it as a tool to create something good rather than a complex machine to be managed. Skill with the technology was demanded in this project due to the fact that I was working on my own and did not have someone else to rely on for competence in this area. In the scenes in which I was lip-synching, I had to manage simultaneously filming and performing.
The other piece of filming equipment I utilized was the tripod, which I also became confident in the use of. I remained conscious of the need to vary the height of angles and it became second nature to repeat shots experimenting with different angles. I think that this year I have become much more skilled with the camera equipment, having used a greater variety of angles, as well as becoming more conscious of shot composition, something that I think I’ve done especially well. I will admit that what I’ve not done well at all is camera movement. I have none in the video and it suffers as a result. This was mainly due to simply forgetting to do it, which happened because so much of my shots were spontaneously filmed. If I had stuck to my storyboards I would have movement but since I almost completely ignored them (not out of laziness or other reasons like that, but because I found it more productive to film the way I did) all of the video’s shots are stationary.
A technology that was central to the production of the video was the Apple Mac that I worked on. Being used to Microsoft PCs, working on a Mac was, even after doing so since Year 11, not completely natural to me and unfamiliarity with programs and tools provided me with obstacles in the development process. Nevertheless, I was able to manage and I definitely think that this year I have become a great deal more competent with the Mac, ostensibly due to the solo nature of my work, which called for a high degree of confidence in using the system.
The principal program I used to produce my work was Final Cut Express. Having used the program to make my AS and GCSE pieces, I had a good level of experience with which I could confidently create my A2 work. Even so, over the course of the project, I have learnt a good deal more about the program and have been far more adventurous in making the video. Having complete directive and creative control over the project lead to me experimenting with different tools, the colour corrector especially.
Due in equal parts to a greater amount of time spent on working on the video, a higher level of competence, and the desire to make the video more authentic, I have created a video with far more edits than my GCSE piece. Spending more time on the video gave me time to meticulously adjust the pacing once I had the basic video completed. At GCSE, because I spent less time making the video, I was left with a video with a very rudimentary level of editing. My improved competence with the program meant that my editing was of a much higher standard. This was also partly caused by my conscious attempt to make my video as authentic as it could be, as a genuine video has much pacier editing than can be seen in my GCSE video.
For the production of my ancillary texts, I used Photoshop. This was the first time I had used the program but I feel that I became confident with using it and was able to learn how to use all of the features in order to create a good set of supporting materials. I was initially frustrated with using the program as I had no idea how to import images. After I got past this, I was then confronted with the problem of adding other images and text on top. I found myself annoyed with how the added layers would disappear, not move or generally act strangely. In time, however, I learnt how to use the program effectively and was ultimately not held back by my early incompetence.
While I was using Photoshop to create the ancillary texts, I used Google to find necessary images, namely a barcode, some record company logos and an iTunes logo. I had also used the site when researching existing CD covers and print adverts. I also used Photoshop to add text to the images. I spent time trying out various fonts and seeing how it looked with different filters and effects. I found a text type that suited the style I was looking for and used the available effects to make it a little blurry, to fit with the images.
When it came to the evaluation stage of the project, the first media technology I used was Microsoft Excel, which I used to process the information from my audience feedback. I organized the information and used it to make graphs, which helped me visualize how successful I had been in making my video. I used the graphs in my evaluation to help illustrate where I had and had not been successful.
For part of my evaluation, I used my YouCam webcam to film myself talking about my audience feedback. This was not the first time I had used the technology and I felt that using it would help make my evaluation less text heavy and add some variety to the forms of media I used. I recorded my seven-minute video and uploaded it directly onto YouTube, posting it to my channel.
The media technology that I used constantly from the beginning of the research stage until the end of the evaluation was WordPress. I had maintained a blog at AS but it was not until this year that I began to take a pride in keeping my blog up to date and at a high standard. I admit that my AS blog was quite lacklustre and did not fully document the development process of the film opening. I was determined this year to keep my blog frequently updated and to write much more about the research I had done and the production process. I think that I have achieved that as I have posted far more posts this year compared to last year and they have been of a higher standard, being longer, more in-depth, and not being all text.
During the research stage, I used WordPress to talk about what I had been looking at and what it had taught me. I made posts about music videos that I had seen and discussed the techniques they used and what I could apply to my video. I made posts talking about the ancillary texts and showed examples, thinking about what I could learn from them. In the development stage, I used the site to post about how I had progressed, talking about how the video was coming along. I also posted my progress on the supporting materials, with screenshots showing how much I had done.
I really feel that my A2 blog is a major improvement on last year’s blog. I have maintained it to a better standard, keeping an extensive media library full of images and organizing my posts into easily identifiable categories.
In the final stage of the project, I used WordPress to post my evaluation. Using the site for this was helpful as I could look back on my previous posts and be reminded of things that had influenced me that I could mention in the evaluation. I could also use my media library to post images of these influences, as well as examples of real media products.
I think that this year I have used a great deal more media technologies than at AS. Throughout all stages of development, I have referred to many different technologies in order to better research, plan, develop and evaluate. In addition to the technologies I relied on last year, namely Google, YouTube, WordPress and Final Cut, I have used new technologies to create a far better piece of work.